business

Verdict

Submitted 5/15/2026, 5:35:48 AM · Completed 5/15/2026, 5:45:34 AM

7.5
go
The idea

Spent 3 weeks plotting 23,852 real stars in 3D so I could fly between them in a Pomodoro timer

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For years I couldn't sit at a desk for more than 20 minutes without something running on a second monitor. Synthwave usually, sometimes with ocean footage, eventually just a static star map in jpeg. (BTW, YouTube notified me this morning that I'm in the top listeners of one of those synthwave channels. Bit on the nose for the day I'm posting this). At some point I stared at the static star map for the hundredth time and thought maybe I should just make it the productivity tool. Around the same time I was watching a flight tracker, plane crawling across an ocean, and figured there was something to that idea too. So the focus app became a flight. First version was set on Mars(I took a Mars surface map, wrapped it around a globe, dug up coordinates for every rover landing site and a few landmarks like the Face on Mars, and made you pick a route between them). My wife glanced over and said "why not real stars?". That night I found the HYG Database and the NASA Exoplanet Archive. Filtered and overlaid them so every known exoplanet sits on its actual host star. Flying past a host unlocks that planet in your achievements. I threw away the Mars build and started over. It's a Pomodoro timer where every session is a real flight between two real stars. The engine runs at 10,000,000 times the speed of light, partly so a 25-minute session actually reaches somewhere, partly because at that speed the stars move past you and it looks pretty. https://reddit.com/link/1tdpuvo/video/ocu9eqkwc91h1/player Stack-wise: Swift and SwiftUI for the app, Three.js inside a WKWebView for the 3D star map (math runs on the device against the actual HYG catalogue, not a decorative effect), SceneKit for the cutscenes, RevenueCat for subscriptions. Soundtrack is original, composed with Suno. It's on Spotify under Star Focus artist name. The first build heated my iPhone enough to start throttling after about 10 minutes of flight, which was a problem for an app that's supposed to run for 120. A few tweaks later, a full session stays cool. Free for 5 and 25 minute flights. Tap 5 or 25 on the home screen, the app picks a random real star at the right distance, you go. PRO covers the other session lengths and a few extras. If you've tried Pomodoro apps before and dropped them, I'd love to hear why. Trying to figure out what makes a focus tool actually good. App Store: [https://apps.apple.com/app/star-focus-productivity-timer/id6766443541](https://apps.apple.com/app/star-focus-productivity-timer/id6766443541) Website: [https://starfocus.space](https://starfocus.space)
TRIZ inventive level: 3/5· Principles: parameter changes, self-service
Synthesis verdict
**Go** for the Star Focus productivity app as a money-making venture. The existing app has demonstrated technical feasibility, and the main challenge now lies in refining and expanding its features. The idea of a productivity app that combines a Pomodoro timer with a 3D star map flight experience is unique and addresses a clear unmet need in the market. The app's core innovation—turning focus sessions into real astronomical journeys using actual HYG and NASA data—is both technically impressive and emotionally resonant. The achievement system and original synthwave soundtrack add to the app's appeal. While there are risks, such as user engagement and platform risk, the app's unique selling point and potential for continuous evolution with new content or features make it a viable business venture.

Strengths

  • Unique and immersive value proposition
  • Technically feasible and well-executed
  • Addresses a clear unmet need in the market
  • Strong unit economics with low cost-to-serve and high margin
  • Potential for continuous evolution with new content or features

Weaknesses

  • Niche appeal may limit mass market potential
  • Risk of user engagement waning once novelty wears off
  • Platform risk due to Apple's strict App Store guidelines
  • Potential for negative reviews if not perfectly optimized across all devices

Best angle

Focus on refining and expanding the app's features, while continuously evolving with new content or features to maintain user engagement and justify the subscription-based monetization model.

Panel verdicts

Viability

meta/llama-4-maverick-17b-128e-instruct

8.0

The existing app has already demonstrated technical feasibility, and the main challenge now lies in refining and expanding its features.

The idea of a productivity app that combines a Pomodoro timer with a 3D star map flight experience is technically feasible for a solo or 2-person team to build within 4-12 weeks. The existing app has already been built using Swift, SwiftUI, Three.js, and SceneKit, demonstrating that the technical stack is viable. The math for calculating flights between stars is done on the device using the HYG catalogue, which is a notable achievement. However, the initial build had performance issues, such as overheating, which were resolved with tweaks. The use of RevenueCat for subscriptions simplifies the monetization aspect. The key challenges lie in optimizing performance for longer sessions and potentially adding new features for the PRO version. The existing app has a functional core, and the team has shown the ability to iterate and improve it. The main task now is to refine the app, add features, and polish the user experience. Given the existing foundation, a solo or 2-person team can realistically build upon this foundation within the given timeframe.

Competition

nvidia/nemotron-3-nano-omni-30b-a3b-reasoning

8.0

Star Focus turns a Pomodoro timer into a data‑driven, immersive flight between real stars, a unique blend of astronomy and productivity that few, if any, existing apps currently offer.

The market already contains many Pomodoro‑style focus apps (e.g., Forest, Focus Keeper, Be Focused) that offer simple timers, gamified streaks, or ambient sounds, but none integrate real‑world astronomical data to create a literal flight between actual stars. Competitors such as SkySafari or Stellarium provide 3D star maps, yet they are not productivity tools and lack the timed session structure. Star Focus’s differentiation lies in coupling a scientifically accurate HYG/Exoplanet catalogue with a Pomodoro timer, turning each work interval into a visually compelling journey across real stellar distances, complete with original synthwave soundtrack and achievement mechanics. This novelty addresses a clear unmet need: users who find generic timers boring and who are drawn to space‑themed immersion. The durability of the differentiation hinges on sustained engagement with the astronomical content and the ability to keep the experience fresh beyond the initial novelty. Technical hurdles (e.g., performance on mobile devices) have already been solved, indicating a viable product roadmap. While the niche audience of space enthusiasts may limit mass appeal, the combination of real data, immersive 3D visuals, and a purpose‑built timer creates a defensible, durable advantage over generic focus apps.

Monetization

mistralai/mistral-medium-3.5-128b

8.0

The app’s magic is its *experience*—monetization must preserve the free core while upselling depth, not just unlocks.

The app has a unique, immersive value proposition (real star flights + Pomodoro) that differentiates it from generic focus tools. Pricing is clear: free for 5/25-minute sessions, PRO unlocks other lengths and extras. The conversion path is straightforward—users experience the core loop (flight + timer) for free, then pay to customize session lengths. Unit economics are strong: low cost-to-serve (device-side rendering, no server costs), high margin (subscription via RevenueCat). The soundtrack (original, on Spotify) adds brand depth. Risks: niche appeal (synthwave/space fans), PRO features may not justify price for casual users. The thermal fix ensures usability, a critical retention factor. Monetization could be stronger with tiered PRO (e.g., $2.99 for session lengths, $9.99 for custom routes/achievements).

Market

qwen/qwen3-next-80b-a3b-instruct

8.0

People don’t just need focus tools—they need focus experiences that feel like adventures, and Star Focus turns productivity into a cosmic journey with real science as its backbone.

Star Focus targets a real, underserved niche: productivity seekers who find traditional Pomodoro apps sterile, mechanical, or emotionally unengaging. The audience isn’t just ‘people who need focus’—it’s specifically those who crave immersion, novelty, and aesthetic reward during deep work. This includes creatives, coders, writers, and neurodivergent users who respond to sensory stimulation (like synthwave listeners, as the creator notes) but reject generic timers. The app’s core innovation—turning focus sessions into real astronomical journeys using actual HYG and NASA data—is both technically impressive and emotionally resonant. The achievement system (unlocking exoplanets) taps into gamification without being childish, and the original synthwave soundtrack on Spotify adds brand cohesion and discoverability. The technical execution (Swift, SceneKit, Three.js on-device) shows deep commitment to performance and authenticity. The fact that the creator iterated based on user feedback (wife’s comment, iPhone overheating fix) signals product-market fit sensitivity. The free tier is smart for virality; PRO unlocks meaningful depth (longer sessions, extras) without being predatory. Risks include scalability of user retention—will the novelty wear off? But the astronomical data is infinite, and new exoplanets are discovered monthly, offering organic content updates. The audience size is niche but highly engaged: millions of people use focus apps daily; even 0.5% of those dissatisfied with existing tools (est. 500K+) would find this compelling. The app doesn’t just solve a problem—it turns focus into a ritual worth returning to.

Risk

nvidia/llama-3.3-nemotron-super-49b-v1

4.0

Sustainability of user engagement and effective monetization strategy are crucial for survival beyond 6 months.

The concept, while unique, faces significant challenges. **Regulation** isn't a primary killer here, but **platform risk** looms due to Apple's strict App Store guidelines, particularly concerning in-app purchases and subscriptions (e.g., RevenueCat integration issues or unexpected policy changes). **Churn** is a major threat because, despite the innovative approach, user engagement might wane once the novelty of 'flying through space' wears off, especially if the app doesn't continuously evolve with new content or features. **No-budget customers** could also hinder growth since the free version might attract users unwilling to upgrade to PRO, and the app's unique selling point might not justify a subscription for many potential users. The app's technical demands (as evidenced by initial overheating issues) could lead to negative reviews if not perfectly optimized across all devices.

Synthesized by meta/llama-3.3-70b-instruct · 41.1s