business

Verdict

Submitted 6/5/2026, 8:56:40 AM · Completed 6/5/2026, 2:40:05 PM

6.2
pivot
The idea

How to structure dependent, cached property evaluation without coupling data and logic?

Pain point
The user needs to efficiently evaluate dependent, cached properties with minimal API calls while maintaining decoupled data and logic.
Who has this problem
Developers building simulation applications with complex property dependencies
Contradiction (TRIZ)
Efficient API usage vs. maintaining decoupled data structures
Ideal final result
A system that automatically resolves property dependencies and caches results without requiring manual coupling of data and logic
Suggested solution
Implement a dependency graph with memoization that automatically resolves property dependencies and caches results, allowing the data structure to remain decoupled while ensuring efficient API usage
Show original source text →
I am building a desktop application that performs ship stability and hydrostatics simulations by using a 3D model designed by the user in a CAD program, using that program's API. When simulation is complete, my application needs to perform various measurements (evaluations), based on what user requested before starting the simulation. For example, user might require measurements like waterline length, width, water stream entry angle, etc. There are around 160 such properties that can be evaluated (example below shows just a small part of it). Each property evaluation requires making expensive API calls, so I am trying to build a routine that only evaluates what the user requested, nothing more. There are several caveats: Evaluating (solving) some property values requires other properties to be solved first. For example, if user requests measurement property StreamEntryAngle , calculating it requires properties WaterlineLength and WaterlineWidth , so they must be solved first, even if user did not explicitly request them. These depedencies are unique for each property. If a certain property is solved once, it must cache it's value until the end of the entire evaluation to avoid repetitive API calls, in case some other dependent property requests it's value more than once. Solving some properties requires making API calls that return more data than needed; this means that a single API call can "fill" the values of several properties, even if some of them were not requested by the user. For example, the API of the CAD application returns length and width of the waterline in a single API call, so they can and should be stored in respective properties. Problem: I am having a hard time figuring out the data structure for storing these properties and their values, and how to connect them with their respective evaluation methods in a way that keeps it as a data structure, rather than a complex object, and is decoupled from business logic. My current implementation is as follows: the EvaluationProperty is a generic class that can be assigned a SolveMethod , which is then called internally when Value is requested. It is expected that SolveMethod will set the Value, which is then cached, and subsequent Value requests will use cached value: public class EvaluationProperty<T> : IEvaluationProperty { public T? Value { get { if (_value == null && SolveMethod != null)_solveMethod(); return _value; } set { _value = value; } } public Action? SolveMethod { get; set; } public bool UserRequested { get; set; } private T? _value; } This class is then used to define these 80 properties in a hierarchical data structure: public class EvaluationData { public HydrostaticsData Hydrostatics { get; } = new(); public HydrodynamicsData Hydrodynamics { get; } = new(); //... public class HydrostaticsData : IEvaluationCategory { public WaterlineProperties Waterline { get; } = new(); //... public class WaterlineProperties : IEvaluationCategory { public EvaluationProperty<double?> WaterlineLength { get; } = new(); public EvaluationProperty<double?> WaterlineWidth { get; } = new(); public EvaluationProperty<double?> LengthWidthRatio { get; } = new(); //... } } public class HydrodynamicsData : IEvaluationCategory { public class StreamProperties : IEvaluationCategory { public EvaluationProperty<double?> StreamEntryAngle { get; } = new(); } } public List<IEvaluationProperty> GetAllProperties() { //... } } Finally, there is the Evaluator class, which assigns the solve methods for each property, checks which ones were requested by the user, solves them and writes the values to respective properties: public static class Evaluator { private EvaluationData _evalData; public Evaluate(EvaluationData evalData) { _evalData = evalData; SetSolveMethods(); foreach (var property in _evalData.GetAllProperties()) { if (property.UserRequested) { var _ = property.Value(); } } } private static void SetSolveMethods() { _evalData.Hydrostatics.Waterline.WaterlineLength.SolveMethod = SolveWaterlineProperties(); _evalData.Hydrostatics.Waterline.WaterlineWidth.SolveMethod = SolveWaterlineProperties(); _evalData.Hydrostatics.Waterline.LengthWidthRatio.SolveMethod = SolveWaterlineProperties(); _evalData.Hydrodynamics.StreamProperties.StreamEntryAngle.SolveMethod = SolveStreamAngle(); //... } private SolveWaterlineProperties() { var data = ApiCall01(); _evalData.Hydrostatics.Waterline.WaterlineLength.Value = data[0]; _evalData.Hydrostatics.Waterline.WaterlineWidth.Value = data[1]; _evalData.Hydrostatics.Waterline.LengthWidthRatio.Value = data[0] / data[1]; } private SolveStreamAngle() { var watLength = _evalData.Hydrostatics.Waterline.WaterlineLength.Value; var watWidth = _evalData.Hydrostatics.Waterline.WaterlineWidth.Value; var bowAngle = ApiCall02; return CalculateAngle(watLength, watWidth, bowAngle); } private double CalculateAngle(double watLength, double watWidth, double bowAngle) { //... } } This kind of works, but I think this is a terrible implementation because it relies on a lot of unenforceable assumptions, makes the evaluation data mutable and difficult to protect, and requires lots of error checks that I ommited here in the code for simplicity, to ensure that there are no circular dependencies, forgotten solve method assignments, that the solve methods actually write the data to the properties, and that nothing else except Evaluator can write these values. It smells of bad code, but I don't know how else to solve this. Can anyone suggest any better alternatives on how to structure this?
TRIZ inventive level: 3/5· Principles: parameter changes, mechanical interaction
Synthesis verdict
**Pivot**. The idea has a strong core value proposition, targeting a niche but high-value market with clear pain points. However, the current implementation is brittle and tightly coupled, risking maintenance collapse as the property set grows. A more robust and maintainable data structure is needed to effectively handle property dependencies and decouple evaluation logic from business logic.

Strengths

  • Targets a high-value market with clear pain points
  • Unique value proposition through API-native interoperability with existing CAD workflows
  • High monetization potential through per-simulation pricing or subscription tiers

Weaknesses

  • Current implementation is brittle and tightly coupled
  • Lack of scalability due to mutability and unenforceable assumptions
  • High technical debt and risk of maintenance nightmares

Best angle

Refactor the architecture using a dependency graph with immutable state and pure evaluation functions to provide a defensible product.

Panel verdicts

Competition

nvidia/nemotron-3-nano-omni-30b-a3b-reasoning

7.0

A decoupled, lazy‑evaluation property graph that batches CAD API calls and resolves hidden dependencies provides the real, durable differentiation.

The market already offers several naval architecture suites (e.g., Maxsurf, Orca, DelftShip) that perform ship stability and hydrostatic calculations, often requiring manual input of geometric parameters rather than importing a user‑generated 3D CAD model via API. Your idea’s differentiation lies in providing a lightweight, generic desktop application that leverages any CAD program’s API to import a model and then evaluates only the user‑requested properties, automatically resolving hidden dependencies and batching API calls to minimize cost. This property‑centric, lazy‑evaluation architecture is not commonly exposed as a reusable engine, giving you a potential niche. However, the core functionality (hydrostatic analysis) is commoditized, and durability depends on how robustly you can implement the dependency graph, caching, and API‑call batching without introducing hidden coupling. If the data model and evaluation engine are well‑encapsulated and extensible, the differentiation can be defensible; otherwise, it may be eroded by existing tools that already offer similar capabilities through plug‑ins or scripting.

Monetization

mistralai/mistral-medium-3.5-128b

8.0

The technical challenge is solvable, but the business model hinges on pricing per high-value simulation or enterprise subscriptions.

The idea targets a niche but high-value market (naval architecture, marine engineering) with clear pain points: expensive API calls, dependency management, and caching. The proposed solution addresses a real need—optimizing computational cost by lazily evaluating only requested properties while respecting dependencies. The current implementation, while functional, has technical debt (mutability, unenforceable assumptions, tight coupling) but the core value proposition is strong. Monetization potential is high: per-simulation pricing (e.g., $50–$500/simulation for commercial shipyards) or subscription tiers (e.g., $2K–$10K/month for enterprises) with margins >80% due to low marginal cost. Channels include direct sales to engineering firms, integrations with CAD vendors (revenue share), and partnerships with maritime classification societies. Unit economics are favorable if API call costs are controlled via batching/caching.

Viability

meta/llama-4-maverick-17b-128e-instruct

6.0

The key to improving the implementation lies in designing a more robust and maintainable data structure that effectively handles property dependencies and decouples evaluation logic from business logic.

The proposed desktop application's core functionality revolves around evaluating 160 properties related to ship stability and hydrostatics simulations. The current implementation uses a hierarchical data structure to store these properties and their respective evaluation methods. However, this approach has several drawbacks, including unenforceable assumptions, mutable evaluation data, and a lack of protection against circular dependencies or forgotten solve method assignments. A solo or 2-person team can build a functional v1 in 4-12 weeks, but it will likely require significant refactoring to address the existing code's maintainability issues. The main challenge lies in designing a robust data structure that decouples property evaluation from business logic while handling complex dependencies between properties. To improve the implementation, the team could explore alternative approaches, such as using a graph data structure to model property dependencies or implementing a more functional programming style to reduce mutability. Nevertheless, the core idea is feasible, and with careful planning, the team can deliver a working v1 within the given timeframe.

Risk

nvidia/llama-3.3-nemotron-super-49b-v1

2.0

The current implementation's complexity and lack of scalability due to tight coupling and mutability will lead to maintenance nightmares and likely cause the project to fail within the specified timeframe due to technical, not market, factors.

The implementation's tight coupling, mutability, and reliance on unenforceable assumptions at the data structure level introduce significant technical debt. The current approach does not scale well with 160 properties, each having unique dependencies and API call efficiencies. As the system grows, maintaining the solve method assignments, ensuring data integrity, and avoiding circular dependencies will become impractically complex. Furthermore, the evaluation data's mutability and the lack of clear ownership (anything can modify properties outside of Evaluator) increase the risk of bugs and inconsistencies. The API call optimization, while intended to reduce costs, complicates the property-value relationship, making it harder to debug and predict behavior.

Market

qwen/qwen3-next-80b-a3b-instruct

7.0

Naval architects will pay premium prices for a tool that seamlessly integrates with their existing CAD tools and automates compliance-critical hydrostatic calculations without requiring them to abandon their workflow.

The core idea — a desktop app automating marine hydrostatics and stability simulations via CAD APIs — targets a highly specialized, high-value niche: naval architects, ship designers, and offshore engineering firms. These users pay premium fees for accurate, compliant simulations (e.g., IMO, ABS, DNV standards), and manual calculation is time-intensive and error-prone. The 160 measurable properties represent real, documented requirements in industry standards, meaning demand is not hypothetical. The technical challenge (dependency resolution, caching, API optimization) is non-trivial but solvable with proper architecture. However, the current implementation is brittle and tightly coupled, risking maintenance collapse as the property set grows. The real market size is small but lucrative: globally, there are ~5,000–10,000 professional users in ship design firms, each willing to pay $5k–$20k/year for a reliable, standards-compliant tool. Competitors like NAPA or Maxsurf exist but are monolithic, expensive, and lack flexibility for custom CAD integration. Your app’s unique value is API-native interoperability with existing CAD workflows (e.g., Rhino, SolidWorks), which competitors don’t offer. The flaw isn’t market demand — it’s execution risk. If you refactor the architecture using a dependency graph (e.g., topological sorting) with immutable state and pure evaluation functions, this becomes a defensible product. But as-is, the codebase is a liability. The audience is real, the budget is there, and the pain is acute — but only if you solve the software design problem.

Synthesized by meta/llama-3.3-70b-instruct · 43.9s